
Select Custom Texture Maps Browse and select the available map files.Use Texture Maps From a Character in your Database Allows you to use the texture files of an existing character in Fuse CC database.Texture Files All the texture files are optional.Search Tags You can provide a comma-separated list of tags to quickly search the custom body parts using those tags. For example, if you only want the head from the base mesh, only select Head. Generate Parts Select the parts that you want to create form the mesh file (.obj).

If you choose None, the Customize mode does not provide any options for the custom character's body parts. Choose the option that is closest to your character's body type - MaleFitA or FemaleFitA. By default, the name of the mesh file (.obj) is displayed.Ĭustomize Type Determines which body and facial feature customization set is available for modifying your character in Customization mode.

Naming the map files correctly enables Fuse CC to automatically link these files during the import process.

Before you begin importing, ensure that you have gathered the required custom body files and used the recommended naming convention for them.
